Audio Demos

Audio Coder (AC)
AC-7: Signal sampled @ 16kHz. Original audio data rate at 256 kbps.
| OrigMusic 1 | 16 kbps | 24 kbps | MP3-16 kbps | MP3-24 kbps |
| OrigMusic 2 | 16 kbps | 24 kbps | MP3-16 kbps | MP3-24 kbps |
| OrigMusic 3 | 16 kbps | 24 kbps | MP3-16 kbps | MP3-24 kbps |
High-Compression Speech Coder (HCSC)
HCSC-4 with Robust Channel Error Protection: Signal sampled @ 8kHz. Original speech data rate at 128 kbps. Compressed speech at 2 kbps. (compression ratio = 64:1).
| With 1.6 kbps EP | 0% BER | 1% BER | 4% BER | 7% Frame Lost |
| Without EP | 0% BER | 1% BER | 4% BER |
NOTE: Using Error Protection (EP) increases the bit rate (e.g., for HCSC@2.0 kbps, the bit rate with error protection goes up to 3.6 kbps).
HCSC-5: 11.025kHz sample rate. Original speech data rate at 176.4kbps (compression ratio = 54:1).
| OrigMale | 2.2 kbps | 3.3 kbps |
| OrigFemale | 2.2 kbps | 3.3 kbps |
High-Quality Speech Coder (HQSC)
HQSC-4: Signal sampled @ 8kHz. Original signal data rate at 128 kbps.
| OrigMale | 4.8 kbps | 8.4 kbps |
| OrigFemale | 4.8 kbps | 8.4 kbps |
HQSC-5: Signal sampled @ 11.025kHz. Original signal at 176.4 kbps.
| OrigMale | 6.4 kbps | 11.8 kbps |
| OrigFemale | 6.4 kbps | 11.8 kbps |
HQSC-7: Signal sampled @ 16kHz. Original signal at 256 kbps.
| OrigMale | 7.2 kbps | 14.4 kbps |
| OrigFemale | 7.2 kbps | 14.4 kbps |
WideSound (For desktop PC listening, put the two loudspeakers close to each other in front of the monitor to simulate two closely-spaced speakers in a handheld device. Preferred speaker setup: separation=12cm; listening distance=50cm)
OpenSound (Use stereo headphone to listen)
Original audio files are either mono or stereo.
MotionSound (1) (Use two loudspeakers to listen. Preferred speaker setup for desktop PC: separation=70cm; listening distance=70cm)
| Original Audio |
| MotionSound Audio - Vertical Helical Motion |
MotionSound (2) (Use stereo headphone to listen.
| Original Audio |
| MotionSound Audio - Vertical Helical Motion |
MotionSound (3) - Audio Scene Rendering (Use stereo headphone to listen.
| MotionSound Audio (Animal Farm) | Static Component Sound #1 | Static Component Sound #2 |
SurroundSound (Use stereo headphone to listen: 6-channel audio source converted into 2-channel stereo using conventional method vs. SurroundSound technology.)
| 6-ch to Stereo Conversion | 6-ch to SurroundSound Conversion |

| Original Noisy Audio | ClearTalk Audio |
| Original Noisy Audio | ClearTalk Audio |
Music fountain audio/visual demo (Light activated by music beat, and water heights controlled by audio intensity)
| Original Music | Original Music + Beat (Castanet sound) |
| Original Music | Original Music + Beat (Castanet sound) |
Playback Speed Control (0.7 and 2 times normal speaking speed)
| OrigFemale 1 | 0.7x | 2x |
| OrigMale 1 | 0.7x | 2x |
| OrigFemale 2 | 0.7x | 2x |
| OrigMale 2 | 0.7x | 2x |
| OrigFemale 1 | VX Male 1 | Female Robot |
| OrigFemale 2 | VX Male 2 | Female Robot |
| OrigMale 1 | VX Female 1 | Male Robot |
| OrigMale 2 | VX Female 2 | Male Robot |
Sound Effect
Pitch (Key) Shift
| Original | down by 5 semitone | down by 3 semitone | down by 1 semitone | Up by 1 semitone | Up by 3 semitone |
Equalizer (Music style)
| Original | Rock | Pop |
Reverberation/Echo
| Original | Auditorium | Hall | Room | Shower |
